HOURGLASS

MAIN PROJECT

Hourglass is my main project right now. Developed natively in the Godot Engine, it is a sidescroller pixel art game that focuses heavily on the core mechanic of time manipulation and precise movement. The mechanical loop revolves around controlling states of time to navigate complex platforming sequences.

Speedup Mechanic

While the art direction as a whole is still evolving to match a very specific envisioned aesthetic, initial character animations and state machines are already being implemented and polished. This ensures the game feels responsive and satisfying from day one, allowing mechanics and art to iterate together.

Rewind Mechanic
Engine: Godot Role: Solo Developer Art: Pixel Art
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