HOURGLASS
MAIN PROJECT
Hourglass is my main project right now. Developed natively in the Godot Engine, it is a sidescroller pixel art game that focuses heavily on the core mechanic of time manipulation and precise movement. The mechanical loop revolves around controlling states of time to navigate complex platforming sequences.
While the art direction as a whole is still evolving to match a very specific envisioned aesthetic, initial character animations and state machines are already being implemented and polished. This ensures the game feels responsive and satisfying from day one, allowing mechanics and art to iterate together.
Engine: Godot
Role: Solo Developer
Art: Pixel Art